⚠ Starting a new project will discard unsaved changes.
Generate Terrain
Tiles to Generate
0smoothing passes
Categories
Water category is excluded — use the Water tab for rivers & lakes.
Symbols & Weights
0smoothing passes
5
3
Categories
Water category is excluded — use the Water tab for rivers & lakes.
Symbols & Noise Bands
Generate runs in order: ① Bodies of Water → ② Rivers & Streams. Run terrain (Weighted/Perlin) first, then Water.
① Bodies of Water
2
Maxcells
Depth rings (center → shore):
First ring = center (deepest). Last ring = shore.
② Rivers & Streams
4
Channel symbols (from palette):
Stream (\ /)diagonal, short branches
River (═ ║)horizvert
River & stream paths (source → destination):
Click Set to pick a cell on the map. Close modal first is not needed — clicking the map sets the point.
Presets capture all three tabs (Weighted, Perlin, Water) including symbols, bands, rings, and river pairs. Saved with the project and exportable as standalone .json files.