⚠ Starting a new project will discard unsaved changes.
Generate Terrain
Tiles to Generate
0smoothing passes
Categories
Water category is excluded — use the Water tab for rivers & lakes.
Symbols & Weights
0smoothing passes
5
3
Categories
Water category is excluded — use the Water tab for rivers & lakes.
Symbols & Noise Bands
Generate runs in order: ① Bodies of Water → ② Rivers & Streams. Run terrain (Weighted/Perlin) first, then Water.
① Bodies of Water
2
Maxcells
Depth rings (center → shore):
First ring = center (deepest). Last ring = shore.
② Rivers & Streams
4
Route Symbols
River & stream paths (source → destination):
Click Set to pick a cell on the map. Close modal first is not needed — clicking the map sets the point.
Generates roads and paths on the active layer
(Terrain, Underground, or Structures). Switch layers before generating.
Uses the same pathfinding as Rivers — define source → destination pairs below.
Active layer:—(change in the Layers panel)
Route Symbols
20 = straight, 10 = winding
Road & path routes (source → destination):
Click Set to pick a cell on the map. Route symbols are selected from direction changes and colored by route type.
Presets capture all three tabs (Weighted, Perlin, Water) including symbols, bands, rings, and river pairs. Saved with the project and exportable as standalone .json files.